Solved: Material Editor always defaulting to 'Physical Material' instead of 'Standard' - Autodesk Community - 3ds Max
![Use Autodesk 3ds Max to prepare content for use in Dynamics 365 Guides or Power Apps - Dynamics 365 Mixed Reality | Microsoft Learn Use Autodesk 3ds Max to prepare content for use in Dynamics 365 Guides or Power Apps - Dynamics 365 Mixed Reality | Microsoft Learn](https://learn.microsoft.com/en-us/dynamics365/mixed-reality/guides/3d-content-guidelines/media/3ds-max-material-color.png)
Use Autodesk 3ds Max to prepare content for use in Dynamics 365 Guides or Power Apps - Dynamics 365 Mixed Reality | Microsoft Learn
![Use Autodesk 3ds Max to prepare content for use in Dynamics 365 Guides or Power Apps - Dynamics 365 Mixed Reality | Microsoft Learn Use Autodesk 3ds Max to prepare content for use in Dynamics 365 Guides or Power Apps - Dynamics 365 Mixed Reality | Microsoft Learn](https://learn.microsoft.com/en-us/dynamics365/mixed-reality/guides/3d-content-guidelines/media/3ds-max-compact-material-editor.png)
Use Autodesk 3ds Max to prepare content for use in Dynamics 365 Guides or Power Apps - Dynamics 365 Mixed Reality | Microsoft Learn
![How to create a Bitmap instead of Material when dragging to Material Editor | Kstudio - 3ds Max Plugins How to create a Bitmap instead of Material when dragging to Material Editor | Kstudio - 3ds Max Plugins](https://3d-kstudio.com/wp-content/uploads/2018/06/Create-a-CoronaBitmap-or-Bitmap-when-drag-to-Slate-Material-Editor-1400x606.jpg)