![How to delete twist bones from character but keep the animation to use as unity humanoid rig — polycount How to delete twist bones from character but keep the animation to use as unity humanoid rig — polycount](https://us.v-cdn.net/5021068/uploads/editor/d1/6n3xwiidy2x9.png)
How to delete twist bones from character but keep the animation to use as unity humanoid rig — polycount
![Whenever I weight paint on certain bones, patches of weight will appear on other bones. I'll then remove those patches but patches will appear on different bones again. Why does this happen? : Whenever I weight paint on certain bones, patches of weight will appear on other bones. I'll then remove those patches but patches will appear on different bones again. Why does this happen? :](https://i.redd.it/f3eg3dwmao671.png)
Whenever I weight paint on certain bones, patches of weight will appear on other bones. I'll then remove those patches but patches will appear on different bones again. Why does this happen? :
![How to delete twist bones from character but keep the animation to use as unity humanoid rig — polycount How to delete twist bones from character but keep the animation to use as unity humanoid rig — polycount](https://us.v-cdn.net/5021068/uploads/editor/ns/9mpjmbf7g4dl.png)
How to delete twist bones from character but keep the animation to use as unity humanoid rig — polycount
![rigging - RIGIFY ERROR: Bone 'brow_glue.B.L.002': Could not match control node for ORG-brow_glue.B.L.002 - Blender Stack Exchange rigging - RIGIFY ERROR: Bone 'brow_glue.B.L.002': Could not match control node for ORG-brow_glue.B.L.002 - Blender Stack Exchange](https://i.stack.imgur.com/O2Xav.png)